Town: Ådehlÿ Shechäh Dewv

Ådehlÿ Shechäh Dewv

Ådehlÿ Shechäh Dewv
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceDähechanxya Kingdom
Sub ProvenceDragondell Dutchy
RegionChàchi Mâràmû Forest
Founded1333
Community LeaderJarl Dozzurk Ÿwesshod
Area4 km2 (1 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation3244 m (10643 ft)
Average Yearly Precipitation228 cm/y (89 in/y)
Population1120
Population Density280 people per km2 (1120 people per mi2)
Town AuraNecromancy
Naming
Native nameÅdehlÿ Shechäh Dewv
Pronunciation/cɪ̘ˈvab/ /duːv/
Direct Translation[simply] [meat; animal; flesh]
Translation[Not Yet Translated]

Ådehlÿ Shechäh Dewv (/cɪ̘ˈvab/ /duːv/ [simply] [meat; animal; flesh]) is a subtropical Town located in Dragondell Dutchy, Dähechanxya Kingdom, within the United Kingdom of Undermountain.

The name Ådehlÿ Shechäh Dewv is derived from the Dwarven language, as Ådehlÿ Shechäh Dewv was founded by Grovgez Hutchäawy, who was culturaly Dwarvern.

Climate

Ådehlÿ Shechäh Dewv has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cold 6°C (42°F). Ådehlÿ Shechäh Dewv receives an average of 228 cm/y (89 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ådehlÿ Shechäh Dewv covers an area of nearly 4 km2 (1 mi2), and an average elevation of 3244 m (10643 ft) above sea level.

Overview

Ådehlÿ Shechäh Dewv was founded durring the early 14th century in fall of the year 1333, by Grovgez Hutchäawy. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Grovgez Hutchäawy.

Ådehlÿ Shechäh Dewv was built using the conventions of Dwarvern durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Ådehlÿ Shechäh Dewv is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

Ådehlÿ Shechäh Dewv is buildings are arranged within a network of premissive paverstone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. The timber-based walls have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Ådehlÿ Shechäh Dewv makes you wonder how anything ever gets done. The locals have clear, obvious rivalries with one another, as seen through clenched teeth and fake smiles. What’s more, there is a serious lack of any organization and planning in Ådehlÿ Shechäh Dewv’s layout as well as the local’s behaviors. The town seems to be a den of chaos where tongues are forked and local customs do not exist.

Civic Infrastructure

Ådehlÿ Shechäh Dewv has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ådehlÿ Shechäh Dewv.

Ådehlÿ Shechäh Dewv has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ådehlÿ Shechäh Dewv has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ådehlÿ Shechäh Dewv has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Shechäh Dewv has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ådehlÿ Shechäh Dewv has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ådehlÿ Shechäh Dewv's public wards, blessings, and other arcane systems.

Ådehlÿ Shechäh Dewv has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Ådehlÿ Shechäh Dewv has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ådehlÿ Shechäh Dewv has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Ådehlÿ Shechäh Dewv's bank was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.

In Ådehlÿ Shechäh Dewv there are no smells.

The Gelid Beetle. Lesser near Ådehlÿ Shechäh Dewv are known to be quite timid.

Ådehlÿ Shechäh Dewv's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sacrificing an animal to channel Transmutation energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4536 m2
    • Cattle and Similar Creatures: 280
    • Poultry: 3360
    • Swine: 224
    • Sheep: 11
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 112

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 5
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 4
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

343 of Ådehlÿ Shechäh Dewv's population work within a Foundational Occupation.

744 of Ådehlÿ Shechäh Dewv's population do not work in a formal occupation, but do contribute to the local economy. 33 (3%) are noncontributers.

Points of Interest

POI

History

A local has came up with a wonderful new idea (32093 % 6)+1 months ago; it may be a magical innovation, a new industrial process, a new agricultural product, a new use for what was thought to be ancient garbage, or some other very useful, profitable idea. Everyone around them is fighting for the chance to exploit this clever new plan.

In time immemorial, reportedly some time during the early 2nd century the Kami ended a famine plaguing Ådehlÿ Shechäh Dewv. One of Ådehlÿ Shechäh Dewv's local festivals commemorates this miracle.

History